#include "VideoMemoryManager.h"



VideoMemoryManager::VideoMemoryManager()
{
}


VideoMemoryManager::~VideoMemoryManager()
{
}

_hr VideoMemoryManager::SetUp(ID3D12Device* device,memory_size staticBuffer, memory_size dynamicBuffer)
{


	return _OK;
}

_hr VideoMemoryManager::AllocateBuffer(bool bDynamic, memory_size allocateSize)
{
	return _OK;
}
